Start blueprint animation by pressing a key

Hi, i´m new to the Unreal Engine and this is really a noob question i guess, but anyway:
How can i start a blueprint animation by a key event?

I have a simple test skeleton mesh imported, created a blueprint animation for it and set a notifier in the imported mesh animation that i want to trigger another event with.

Now i want this animation to play once and trigger the other event after it´s played.
It should only play once and only when the key is pressed.

I thought it´s simple but somehow can´t get it to work. Can someone help me out?

This one might help https://docs.unrealengine.com/latest/INT/BlueprintAPI/Components/SkeletalMesh/PlayAnimation/index.html

If you have a feeling something should exist, but you just cant find it, its good idea to turn off context sensitive on right click, type some keyword, like animation, and read every single function which it would found, this practice would speed up your familiarity with engine

Thank you for your answer. I already tried the play animation node. It only let´s me play an animation sequence or an animation montage and it is not firing the notifier.

The only way i found to tell the animation blueprint to start playing is to set the animation mode for the skeletal mesh to use anim bp instead of animation asset. Once the animation is finished i set it back to animation asset so it can be started again that way.

Is that really the only way to do it?