How do i switch between three first person characterblueprints

You can possess them in any moment “jumping” around map. Hardly depends on what gameplay you want to achieve, if non of your characters is visible from another character perspective, you can just change position, but if that something like turn based first person game, i guess you would need to have few characters and jump around with some fade out screen visuals.

Hello all,

Simple i’m sure, but how would i switch between three (or more) first person character blueprints? Or am i attacking this the wrong way and should have 1 character blueprint that switches between locations? What would be the best approach for this?
Ideally i’d then like to add an onscreen display, I’m thinking a blueprint widget, which would hold some graphical information, the character name for example.
Any help greatly appreciated.

So i f i follow this logic in the below link perhaps?

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html

Yes, it should work.

Thanks,

That works.