Hi everyone,
I tried to do this via c++, but ran into some unusual problems so I thought I’d try the alternative which is blueprints. I’ve not really used blueprints so please bear that in mind.
What I want to do is to create a set number of destructible meshes at runtime (lets say 5), log how many have been created, display this number in this method → 5/5 targets remaining, and each time one is hit (I’m guessing using the in built on collision node that I’ve noticed before in the projectile blueprints) it decreases by one. Can someone explain how I might go about this?
Thanks