Want destructible mesh to separate only not connected parts of a SM
Let's say I have a SM which is just 2 cubes in one mesh. Those are not intersecting cubes, they are two separated components.
Is there a way to use a destructible mesh to detect those components and those components only to create de destructible mesh assets? if not, what could be a way to do so?
My main goal here is to create a destrcutbile mesh over a hard surface model, but instead of breaking up into pieces i want the asset to "dissarm" when collide.
asked Mar 31 '16 at 05:14 PM in Using UE4
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