Mobile Capsule Shadows

Will mobile support direct and indirect capsule shadows any time soon? It seems like this could be done fairly cheap, since I only need 1 or 2 spheres/capsules per character. I could hack my own into the material editor but it would be nice to use the default system.

Hi Roel,

Capsule Shadows are a DX11 feature due to tiled deferred implementation using compute shaders. There are no plans to currently support this on mobile that I’m aware of.

Thank you!

Tim

Okay, thanks for the info!