Hi all,
I’m working with the Infinity Blade weapons asset pack and I’ve been following tutorials to learn how to attach weapons to characters as I’m a beginner. The tutorials both told me to put the Static Mesh of the weapon as a child of the Mesh and then to attach it to a socket, which makes it show up in the view port. Unfortunately these weapons don’t seem to have any static meshes, so I tried with the skeleton mesh, and the weapon did appear in the view port.
However, after compiling/saving, the weapons is not showing up in the game.
Is this because it’s a skeletal mesh, or have I done something wrong?
Thanks for your time.