How to disable certain action while in certain animation?

Yo, I wanna disable some shiz when I play a certain animation. (For example, jumping when I’m in my landing animation and other stuff following the same principle)

Could anyone fill me in on how to set something like this up? :slight_smile:

Thanks in advance!

it depends a lot, but you can use notify events to trigger things, like when the animation reaches certain frame it activates the notify event, so, you just need to say what the event have to do, but clarify what you want to do, so I can help better

I want a bool for when an animation is playing (or something similar). Example, putting in a branch and whether or not the animation is playing I’ll get a true/false.

Can you put a notification on an entire animation?

EDIT: Well, I guess you could put one for each frame, but would it be practical?

yes, you can create an notify event to when it enters the State (inside state machines) where the animation is in, so, everytime the State is activate the event is triggered

Hm, I’m having trouble doing it. Could you provide me with some pictures so I can see how it’s done?

EDIT: Nvm, I didn’t realize that I edited the state itself, just thought that I had to add something within the state. I am however not figuring out how to cast this to my character blueprint.