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ERROR: E/libEGL: called unimplemented OpenGL ES API

Hi everybody!

When deploying my Paper 2D game on a Note 5, I receive a the following error in Android Monitor: E/libEGL: called unimplemented OpenGL ES API

How do I resolve this? -Thank you

Product Version: UE 4.10
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asked Mar 31 '16 at 07:13 PM in Packaging & Deployment

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avatar image Samantha Sutton ♦♦ STAFF Apr 12 '16 at 04:38 PM


Could you please upload any error logs from the project that you may have received. If you need to get the logs from your device, please go here: C:\NVPACK\android-sdk-windows\tools and run Monitor.bat while your device is connected to your computer. Go ahead and start the application so that the logs can be obtained.

Please also include any screenshots of your blueprints which you believe may be faulty and/or causing the issues.

Thank you!

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Hey Snortastic,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Apr 15 '16 at 09:41 PM

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