Is there anyway I can make gravity?I mean I tried multiple things but the floating pawn movement component stops me(Because of the speed limit)I thought of adding to the speed limit every time It falls and when It hits the ground,It should set the speed limit to normal again,but I don’t think that will work.
No it is not possible, I spent 3 hours in the IRC channel asking, and it seems that pawn movement cannot have this, you’ll need to create your own movement class or use character if you want gravity.