Splitscreen broken in Standalone mode
Splitscreen in 4.11 (release) seems broken in standalone mode. I'm coming from 4.9. The first players screen looks like there is no hardware clearing happening.
On a new project it seems to work fine though.
Any suggestions on how to fix this? I deleted my intermediate folder and also removed post-process volumes and the issue still persists. It appears fine in PIE mode though.
This error is also present after a short period of time
Assertion failed: AllEnabledTickFunctions.Remove(TickFunction) == 1 [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp] [Line: 811]
I'm happy to hear you were able to reduce the error you are seeing on your end. Unfortunately I do not know what could be causing the new camera behavior you are seeing, but it may be related to the code in which you initialize the camera component. For now, I will mark this as answered for tracking purposes. If you believe this to be a bug, please feel free to comment here and we'll be happy to take a second look.
answered Apr 06 '16 at 07:02 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here