BumpOffset not working when texture tiling mode is set to 'clamp'

So I’m using the bump-offset node to create a fake office behind some windows, but with the bumpoffset I get the office tiling where there should instead be a wall:

Setting the texture for this fake office to ‘clamp’ tiling would in theory fix this, but doing so causes the entire bump-offset thing to break:

does bumpoffset just not work that way, or am i going about this wrong?

Ok never mind, I fixed it…
Turns out the node I was using to modify my UVs was shifting everything up one tile vertically by default, so of course that broke my textures. All fixed now that the UVs are reset :slight_smile: