Build fails due to date mismatch
I have a simple game project that I'm currently working and when I try to package it i get an error about a date mismatch.
I have unreal installed on my C:/ which is a SSD and all my projects are saved on my RAID.
If I move the project to my C:/ it builds fine.
I found a similar issue from a few years ago where the dev's mentioned the issue would be fixed in the next version, but maybe it wasn't.
any help resolving this would be good because I don't want to transfer each project to my C:/ every time I want to package it.
asked Apr 01 '16 at 04:02 AM in Packaging & Deployment
Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested, the following AnswerHub post seems to address the same issue:
And was reported fixed in UE-6819.
Please try packaging your project (or a test project from a blank, third person blueprint project) from UE4.12.5 and let me know if this issue is still occurring.
answered Aug 18 '16 at 05:55 PM
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