4.11 DFAO artifacts
Apparently there's a huge DFAO discrepancy when I update my project to 4.11 This is an identical setup , using DFAO / LPV. The top picture is 4.10.2 . bottom is 4.11
Firstly I fully understand that it is standard for DFAO not to use non uniformly scale meshes , however , it seems to work fine in 4.10 .
Secondly . these are the cube meshes from engine. We're only using these as placeholders. But still I'm curious of the causes.
Is there an implementation chagne that I'm not aware of causing this? i've tried searching through the changelog. Any help would be appreciated
This has already been reported with UE-26783. It's also already been resolved internally with 4.12 and shouldn't pose an issue for the future release.
As with any Distance Field issue, it's key to use the DFAO and Mesh Distance Field visualization options to troubleshoot any issues.
If you use the Mesh Distance Field View you should see that these meshes are showing a lower quality, even though they are set to 1.0 value by default (I would assume if you've not changed them). This will directly impact quality of DFAO and any other Distance Field features. For the moment, you can adjust the quality to be a slightly higher value, like 2 or 3 to compensate. This issue also only affected some assets when I had reported it, mostly simple shapes, but more complex objects appeared to be fine from what I could tell.
I hope this helps!
answered Apr 01 '16 at 08:57 PM
Tim Hobson ♦♦ STAFF
I just checked , this hasn't been resolve in 4.12.5 I'm still seeing this on default engine cube.
Apparently on further research , This is the expected outcome when you resize the mesh NON-Uniformly (happens in 4.10 as well ) . But does not happen when you scale it uniformly ( in 4.10 as well ) . But in 4.11 onwards,.its happening on both uniform/nonuniform.
Maybe it has to do with the DistanceField not scaling at all.
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