Apparently turning on Capsule DirectShadow instantly crashes the editor.
However :
- turning them on after it’s being placed in the world wouldn’t crash
- Indirect Shadow works fine.
- have tried on several mesh . Created a new BP class inheriting from native Character. Still crash.
- Unable to reproduce on a new blank project. However, please note that I did not make any changes to the native character as I am not using compiling from source.
Is there any clue of where I should start looking as the cause of it?
I’ve attached log files . but the cause seems to be related to ;
[2016.04.01-06.08.15:975][870]LogWindows:Error: === Critical error: ===
Assertion failed: (GIsCriticalError || !NumMarks) [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Misc\MemStack.h] [Line: 90]
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