switch between VR display mode and normal display mode.

Hi I want to ask if there is a way to switch between VR display and normal display(window or full screen) while the game is running. I need the player to adjust some of the options before he gets into the VR, and switch out to adjust some other stuff while he is in the game.
I have tried to use full screen mode and Execute “Execute Console Command” in blueprint and enable HMD but it just refuse to switch to HMD mode.
BTW I am using Oculus DK2 right now.
Thank you for all the help in advance.

From what I understood :- Keep two scenes with two game mode one is for VR and other for normal mode. Based on the user choosing option load the Scene.

But how can I define the display mode when I change the scene? I didn’t find anything about it online, at least for now. When I start the game in VR mode, I cant stop to change back to normal mode and vise versa. I tried in PIE and standalone mode with no result.

May THIS link help you Check out…

Check the LINK

Thanks, I will check those out!

Hi SimbaDsa, did you manage to figure that out? Looking for the same solution, the ones from Rasa show something different

Hi skyform, In short, no I didn’t find a solution.

There seems to be no where defining what display mode should be used. When I was showcasing the game two years ago, an instructor of mine showed me that a keyboard shortcut could be used for switching from normal mode to VR mode, but if I remember it right, you can’t switch back or it only works with development build. I think it was alt + enter or alt + F10, I can’t recall exactly which, and maybe they are both wrong. I haven’t worked with VR after the two showcases, but I think maybe if you can simulate a keyboard event, you can do the same in your game. And it was two years ago anyway, so there might be a solution now.

I wish you good luck!

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