Lightmass - Different Color on Same Static Mesh Problem
It’s a Architecture outdoor scene which has only two lights - Directional(Warm Orangish Color) and Skylight(Light Blue). The texture applied to the pillar is in grey color while the results have two different colors on the same static mesh as you can see in the below images(After Light Build):
Also the specular on the pillar is coming from nowhere as there are no lights in the scene expect two of them.
Rotated the pillar 180d but same issue.
Rotated the pillar 180d which is inside the building and it has different results.
Also following are the lightmass settings:
Pillar Uvs:
Lighting Quality set to production
UE 4.10.4
Lightmap Resolution:
Pillars = Static Mesh = 64 Light Map Resolution
One Single Wall = BSP = 32 Light Map Resolution
Ceiling = Static Mesh = 3072 Light Map Resolution
One more thing, ambient occlusion is correct on all places except between the pillars and ceiling which are inside the building.