make a bot shoot through walls (and more)
i got a AI set up to work as a turret. he's standing outside a house i built, and i put pawn perception on hearing and seeing, and figured out how to make him shoot me when he sees me. problem is now that he wont shoot me if i am standing behind a object. since my game relies on projectiles that can penetrate walls, and also i have integrated a variant of the flak-cannon in my game, so i want my AI to strategically shoot at places where he thinks i might be standing around the corner, since the projectile shatters on imapct and damages anything nearby.
i tried so far with pawn sensing, and also i tried putting a trigger box. the trigger boxed worked, but was not so dynamic.
asked Apr 01 '16 at 03:41 PM in Using UE4
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