EQS Distance to querier not scoring correctly
HI, i made a simple grid generator with 2 test: the first one trace the visibility from the enemies, and the second should score the remaining items with inverse linear, but as you can see from the image there is a huge error.
The eqs mark as winner an item that obviusly don't have the highest score nor is the nearest one, and i can't figure it out why. The query is very simple, and i think its correct.
asked Apr 01 '16 at 04:02 PM in Blueprint Scripting
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