Material UV Animation not working with Beams
When animating UVs in a material, that animation is not echoed in the Beam emitter I have set up. Because I'm developing for a mobile platform I'm using the custom UV inputs in the material editor, which is basically required. Could that be causing the problem, though? Is this functionality simply not supported in Beams?
asked Apr 01 '16 at 04:27 PM in Rendering
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