[Bug] MakeFloat2 in dependent texture read editor crash

Very strange errors and editor crash I noticed in the material editor. Since a picture is worth 1,000 words I’ve created a minimal repro image that shows the issue. If you have a MakeFloat2 anywhere feeding into the UV input of a dependent texture read then the issue pops up, which I hit shifting my UV by a bit. Relatively easy workaround of connecting the constant ‘0’ to MakeFloat2 rather than using the default ‘0’.

Thanks!

Hey trebconnell,

So I attempted to reproduce what you are showing here, and did not get all of the same error messages, or the crash.

If you are able to reproduce this and consistently get the crash to occur, please provide us with the crash logs. To find the logs, head to our How to Report a Bug forum sticky to get an understanding of how to do this and all the information we usually request when users report a crash/bug.

Thank you,

Thanks. I’ll use those steps in the future, and will try to reproduce this soon with that info, but crunching on some work at the moment