Child actor function doesn't work after editor restart [Demo project]
This bug appeared in 4.11 (in 4.10 it works). When adding Child Actor Component in Construction Script in 'A' blueprint and calling any function/changing variable from this child, it won't fire after editor restart. After recompiling the 'A' blueprint, it goes back to normal.
I've created a simple project that demonstrates this bug: https://www.dropbox.com/s/b9m5rv92iaykjwn/Bug411.zip?dl=0
Please help, I can't update my Marketplace product to 4.11 because of this bug :(
Maybe there is some workaround?
asked Apr 01 '16 at 06:49 PM in Bug Reports
Thank you for the compact repro case. I've identified the cause and submitted the fix to the Release branch for hotfix 4.11.2. If you are building your own engine code the fix is simple to apply and you could pull the fix from github now:
answered Apr 07 '16 at 05:05 PM
Marc Audy STAFF
I was able to reproduce this on my end and have entered a bug report, UE-29007, to be assessed by the development staff.
answered Apr 01 '16 at 07:56 PM
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