How do i use Japanese graphics for UE4?

I’ve noticed how a lot of Japanese developers are using UE4 and my games (Majority of them) are Japan based like Xeno blade, Tekken, Mario, Kingdom hearts. I just want to know how did those devs texture or make games like that if someone could pleeease tell me that would make my life easier.

i know, i know there are other engines so if you all could name some that would be amazing as well. Thanks so much!!

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Examples like this

First of all, asking the same question over and over is rather annoying.
Not accepting answers is even more annoying.

If you are asking these kind of questions, you are not ready to make stuff like this.
If you even look around, google, search for tutorials, youll learn stuff like this is made zbrush, maya, modo, 3dsmax, lightwave, quixel, substance, knald, photoshop, and many, many more tools.

It also has nothing to do with the fact that the devs are japanese, its just a specific artstyle. (and it could make you sound almost borderline racist)

The tools I just mentioned should be enough for you to research and google.