4.11 release - Crash on hmd sp >150

The editor crashes when I add a level blueprint command to set ‘hmd sp 160’.
Setting it to 150 works fine.
151 also crashes.

Win8.1 Pro - 64bit
UE4 4.11 release
Oculus runtime 0.8.0
DK2

Cheers

Hello Fredrum,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick question:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a more detailed set of steps to reproduce this issue on our end?

Sure!

  1. Using v 4.11.0 I start a new ‘Blank’ Blueprint project, for Desktop and With Starter Content.

  2. I edit the Level Blueprint by adding a [Event BeginPlay]->[hmd sp 160]

  3. VR Preview → Crash!

Crash report window readout:

MachineId:
EpicAccountId:

Assertion failed: !TextureSet [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Plugins\Runtime\OculusRift\Source\OculusRift\Private\OculusRiftRenderD3D.cpp] [Line: 74]

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_OculusRift!FD3D11Texture2DSet::~FD3D11Texture2DSet()
UE4Editor_OculusRift!FD3D11Texture2DSet::vector deleting destructor'() UE4Editor_RHI!FRHIResource::Release() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rhi\public\rhiresources.h:51] UE4Editor_Engine!FSceneViewport::SetRenderTargetTextureRenderThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1175] UE4Editor_Engine!TGraphTask<FSceneViewport::EnqueueBeginRenderFrame’::`20’::EURCMacro_SetRenderThreadViewportTarget>::ExecuteTask() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:779]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\async\taskgraph.cpp:526]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\rendercore\private\renderingthread.cpp:417]
UE

Hello Fredrum,

After further testing I have not been able to reproduce this crash on our end. Would it be possible for you to provide one of the test projects that are having this issue?

Hello Fredrum,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.