Line Trace isn't hitting scaled actors or scene components

I’m using Line Trace to see if the player is looking at an object they can interact with. If the player is close enough to the object (IE within the box) and is looking at the object, it pops up a widget that lets the player know it can be interacted with.

So far it’s working perfectly, with one exception - if I scale either the actor itself, or the scene components using the custom Object Type (InteractableActor), the Line Trace doesn’t ‘see’ the actor (no hit is generated). Is this working as intended, or is it a bug?

Whoops, just found the problem. The way I had the trace set up, it wasn’t taking the up and down vectors of the player’s view direction into account, and was shooting out lines that were perfectly parallel to the ground. The line trace wasn’t hitting because the actors were too short. I tweaked the blueprint and it works now. :stuck_out_tongue: