Replicated Variable sometimes 0
Hi. I'm replicating a int32 called "playing" in my game. However, it sometimes is 0 in Tick, which is really bad since it might cause a delay. I only set it once every few minutes, so I don't understand why it would reset to 0. The server is the one setting the variable.
any idea how to prevent it from resetting the variable to 0?
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