How do i make Namco, and capcom type graphics on UE4?

Okay, so basically ive been searching but found no answers. Japanese devs are using UE4 and i really want to know. how on earth do they get to those types of textures? and or coloring with the engine i was told its very possible but how?

examples

And or is there a way i can make the models like that in 3DS max or Maya???

84861-tekken7-23-ds1-670x377-constrain.jpg

this was made in UE4 Tekken 7.

Putting it simply, because after i already linked you to a resource for learning this, the answer is:

Be good at your job.

If you want your game to be visually stunning, produce stunning art. There are no tricks, there is no shortcut. It takes time, effort, practice, patience, many failures, but if you put in the time, you’ll get the results.

First of all, asking the same question over and over is rather annoying.
Not accepting answers is even more annoying.

If you are asking these kind of questions, you are not ready to make stuff like this.
If you even look around, google, search for tutorials, youll learn stuff like this is made zbrush, maya, modo, 3dsmax, lightwave, quixel, substance, knald, photoshop, and many, many more tools.

It also has nothing to do with the fact that the devs are japanese, its just a specific artstyle. (and it could make you sound almost borderline racist)

The tools I just mentioned should be enough for you to research and google.

Border line racist? First off i went by the Japan dev style becuase i dont know the actual name of it same as if someone says “American style” or so.
Second, i never said i wasn’t grateful for the vid you two shared. But i thought you two or anyone didn’t understand what i meant. And i must not be ready because i ask questions? I thought thats what i was supposed to do when im lost with this all. Who’s to say i wasnt studying and or practicing on the vid you shared with me? Who’s to say i wasnt gonna study for whatever i was looking for? Posting the same question is rather annoying i get that. But you dont have to answer nor look at it forgive mw for being persistent on a passion and dream of mine you all have your experiences with this im just getting started sorta… After months of studying. Thanks for the answers.

I may not have put in as much detail or worded it better but I’ve just been a huge fan of the style ever since i was a kid.

But again. Thank you. I’ll study more. And no im not really the type for super real just to make a game. But i know there’ll be failures. And i gotta keep moving. Thanks you two.