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Paper 2d rendering depth

I am beginning a 2D RPG and I am having trouble getting the player pawn to appear how I want it to. One of the more well known games that has the view style I am trying to achieve is Pokemon. For example the player moves horizontally in the X axis and vertically in the Z axis with the camera pointing straight down. What I am trying to make happen is for the player to be rendered completely on top of an object if the Z value of the player is lower than the object and for the player to be rendered behind the object if they player has a higher Z value giving the appearance of standing in front of or behind the object. I have messed around with the translucency sorting in project settings but cannot seem to get it to work.

Product Version: UE 4.10
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asked Apr 02 '16 at 12:07 AM in Rendering

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keperbipy
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