Remove Instance Leaving Behind Collision On Networked Games?

I’m having a weird problem when removing a foliage instance, the mesh gets removed but the collision doesn’t and this only happens on networked games, if i set my project to run without a server the collision gets removed just fine, is this a bug?

Any help would be great thanks.

This looks like a desynchronization problem. Games with networking need certain considerations for spawning and destroying actors, among other things. Is this foliage actor set to replicate? If not, what’s probably happening is that you are destroying it on the client only, and since it is not a replicated actor it doesn’t get destroyed on the server side, and you are probably not using an RPC to do it either, so when you walk where the actor was, your character is colliding with it on the server side, but from the client it looks like you are colliding with nothing.

From what i understand there is no way to replicate a foliage actor placed with the editors foliage tool correct? i have tried removed it on the server and clients which still end in the collision being left. Thanks

I don’t know what kind of game you are trying to develop but why would you want to remove foliage during game play in a multiplayer game?

I’m trying to understand what your intention is. There’s probably a better way of achieving what you want.

I’m working on a survival game, so what I’m doing is using a line trace to replace the foliage Instance with a actor, then the actor will give the player wood then be destroyed, all this logic works apart from the collision being left behind. I would like to add the line trace also seem to not pickup this left behind collision.

Oh I see, something in the lines of ARK I guess. I’ll run some tests and see what I can find.

Yeah similar just trying to limit the amount of actors used thanks,

I have encountered this same problem.
I have a wall of HISM blocks. I can remove the blocks in single player and pass through but when running in DS in the editor, the collision remains. Any possible solution to this?