Anim Notify fails to trigger near the start of an animation as of 4.11
Currently we have some animations played through code by a PlaySlotAnimationAsDynamicMontage call. As of 4.11 anim notifies within the first ~0.015 seconds of an animation played by this fail to trigger.
Changing the blend in and out rate to instant as well as changing the notify's "Trigger Weight Threshold" and "Montage Tick Type" seems to have no affect.
Moving the notify further down in the animation allows it to trigger every time without issue.
Any idea what may be wrong here or if it is potentially a bug introduced with 4.11?
asked Apr 02 '16 at 02:59 AM in Bug Reports
Thanks for reporting this, I was able to reproduce it and tested in both 4.10 and 4.11. It is a new bug with 4.11 and appears to be dependent upon the length of the animation itself. For example, with the animation I used, the threshold was frame 0.55. It also occurs with montages. I've entered it in our system as UE-29149.
answered Apr 06 '16 at 06:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here