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Capsule Component is Not Attached


I Want Attache Capsule Component By Monster Left Hand

I will Make Monster Attack System By IMage alt text

  1. Monster Attack Event Call

  2. Attack Comp Loder GetComponent() According to Event Index

  3. Component Action

But I Make Capsule Component In AttackCompLoder But Capsule Component is Not Attached to want Point

alt text

Red Circle, I want point to attach CapsuleComponent

this is my code

 void AMonsterBase::BeginPlay( )
     AttackCompLoader = GetWorld()->SpawnActor<AAttackComponentLoader>();
     AttackCompLoader->AddAttackComp( TEXT( "LHand" ), this,10.f, 10.f );
 void AAttackComponentLoader::AddAttackComp( const FName& AttachSocketName, AMonsterBase* Parent, float InRadius, float InHalfHeight ) {
     UAttackComponent* AttackComp = NewObject<UAttackComponent>( UAttackComponent::StaticClass());
     AttackComp->RegisterComponent( );
     AttackComp->SetCapsuleRadius( InRadius );
     AttackComp->SetCapsuleHalfHeight( InHalfHeight );
     AttackComp->SetRelativeLocation( FVector( 0, 0, 0 ) );
     FTransform TempTransForm;
     Parent->AddComponent( FName( "AttackComp" ), false, TempTransForm, AttackComp );
     AttackComp->AttachTo( Parent->GetMesh(), TEXT("LHand") );
     AttackCompArray.Add( AttackComp );

In Editer I Can See AAttackComponentLoader::AttackCompArray Data

But Component Is Not Attached that I want Socket(Position)

What should I do.

Product Version: UE 4.10
구상도.png (114.0 kB)
손 콜리더.png (795.2 kB)
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asked Apr 02 '16 at 07:43 AM in C++ Programming

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