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[Closed] Question on Incremental Patching

In regards to this documentation, I would like to ask a few questions : https://docs.unrealengine.com/latest/INT/Engine/Deployment/Patching/

1) What does it mean by : " Lock down the serialization code paths at the time of release. ". How exactly do i do this?

2) What does it mean by : "At runtime, mount both pak files, with a higher priority for the patch file so any content within it is loaded first. " . How exactly do i do this?

3) Under the cook section. Point 5 . "Enter in the version number to base the patch on." where do I enter this , is it on the release name? There seems to be no field for 'version' .

4) Since I am not building off Shootergame . On my first generate , do I still check Generate Patch?

Product Version: UE 4.11
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asked Apr 02 '16 at 10:34 AM in Packaging & Deployment

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The question has been closed Aug 12 '16 at 04:56 PM by Steve Hardister for the following reason:

Problem is not reproducible or outdated

1 answer: sort voted first

Hi Frozenfire,

Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it and, thus, the issue is now outdated. If you are still looking for information on Incremental Patching, please make a new post for assistance.

Steve H.

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answered Aug 12 '16 at 04:56 PM

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