Blueprint replication problems on transition to 4.11
I have converted my project to from 4.10 to 4.11 and most of the things works smoothly (with performance increase, yey!) but I am having an issue with networking. Whenever I play in editor with 2 clients, I get a full crash. I debugged the code, and the error occurs at:
RepLayout.cpp, line 2209 check( Property->PropertyFlags & CPF_Net );
Basically, some replicated properties are uninitialized, probably because replication changed in Character C++ classes. The error occurs for my main character actor. My setup is as follows: Character -> ClassBase (C++) -> BP_ClassBase (BP) -> BP_Fighter (BP).
The error goes away when I open BP_ClassBase and recompile, but it is still there the next time I run it. Is there any way to permanently fix the rep layout on Blueprint objects? (I cannot recreate blueprint classes, they are HUGE).
asked Apr 02 '16 at 09:02 AM in Blueprint Scripting
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