Creating crater in landscape (editing heightmap in runtime)
I would like to create a crater in my landscape on a given x,y coordinate. I've made this in unity before by adding a crater texture to the heightmap on a x,y coordinate on the landscape. Is this possible to do in Unreal? maybe there is another way of doing it? I am not a very good C++ programmer so I would prefer a solution in blueprint. However, if someone knows how to do this in C++ I would appreciate that as well.
asked Apr 02 '16 at 10:03 AM in Blueprint Scripting
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