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Creating crater in landscape (editing heightmap in runtime)

I would like to create a crater in my landscape on a given x,y coordinate. I've made this in unity before by adding a crater texture to the heightmap on a x,y coordinate on the landscape. Is this possible to do in Unreal? maybe there is another way of doing it? I am not a very good C++ programmer so I would prefer a solution in blueprint. However, if someone knows how to do this in C++ I would appreciate that as well.

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asked Apr 02 '16 at 10:03 AM in Blueprint Scripting

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Olverine
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avatar image Sessional Apr 02 '16 at 02:24 PM

I haven't found a solution to modifying height maps for terrains in blueprint yet. I would assume that if you wanted to try something like your Unity method you would have to try mucking around in the C++.

Are you by any chance trying to generate craters from a manner that you would be able to modify the heightmap before generating the terrain? Or are you trying to have asteroids (or some equivalent) leave dents in your landscape?

avatar image Olverine Apr 02 '16 at 02:29 PM

I want to be able to shoot projectiles that explode on impact and leaves a crater in the landscape. So I need to be able to modify the heightmap during gameplay.

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