How do I show a level complete screen?

Hi,

I’m trying to implement a level complete screen in my game. So when the player overlaps a trigger box the level complete screen comes up with a ‘Next Level’ or ‘Return to Main Menu’ option.

My blueprint (is in the Level Blueprint) at the moment mimics my pause menu blueprint but with overlapactor instead of clicking a button. So currently when I go through the trigger box nothing happens. Any help would be appreciated.

Thanks

Solved it. Problem was my character collision settings not the blueprint!