[BUG REPORT] Subtitle time changes automatically

I’ve found another one in the 4.11 final release. I’ve a audio file with a few subtitles added. Whenever I play the audio in the game, the time of the subtitle changes to different time ( = Time from audio triggered or started to the time to the time when the game is quit).

So, it is different every time. But, if I play the game in standalone mode it works fine.

Thank You.

Haven’t anyone faced this problem yet?

Hello Amaresh,

Could you provide me with some screenshots of your blueprints audio cues being triggered, and some steps so I can reproduce this issue on my end?

Perhaps providing me with the specific sound wave you mention in this post so I can test the exact asset you are experiencing issues with?

Edit: This has now been reported as (UE-29511). We appreciate your patience while we get this issue fixed and integrated into a future engine version release.

Thank you,

Hi, we are having the same issue. How can I access to the bug fix? No matter what options we select the times keep overwriting and changing.

Thanks,

The fix has not been pushed to an available public build yet, so you will need to wait until it has been integrated and the next upcoming full engine version has been released.

Thank you,