Thick and overlapping gridlines on editor

I recently got an issue after moving in my project from UE4.10 to UE4.11, but I did notice this issue on UE4.10 but to a lesser extent.

Basically, Ithe grid lines are thicker and show on top of all materials over meshes on the editor. This happened after the editor finished compiling all shaders.

For UE4.11

And how it looks like on UE4.10

These lines do not show up when I play the active level on the viewport.

Hi ,

Did you alter any of the Engine Content materials? Specifically the LevelGridMaterial?

As far as I know I did not. What assets could I double check?

If you go to the content browser>View Options>Show Engine Content then search for LevelGridMaterial2, you should be able to check what the material is showing. Once you have this open, please show me a screenshot of the nodes so I can see if yours is different than the one I have.

Here it is.

http://puu.sh/o6gM4/f142cd7945.png

http://puu.sh/o6gOC/c327a58f34.png

http://puu.sh/o6gPu/f7a2b9afa3.png

http://puu.sh/o6gSL/6dc5902a51.png

http://puu.sh/o6h05/f68713049b.png

http://puu.sh/o6gXO/b8a2be2a13.png

,

That material looks to be exactly the same as what I’m seeing. I’m wondering if it could have became corrupted during an engine conversion.

You said that your project had less noticeable grid issues in 4.10 but they were still there. Did you convert your project from a earlier version or did you create it in 4.10?

Do you see the issue if you create a new project in 4.11?

It does not happen on a project created on 4.10 or 4.11.

I started working on the project on 4.8, I am not sure if i migrated it to 4.9 or if I created a new project with 4.9 and copied the blueprints over.

I did use the engine conversion from 4.9->4.10->4.11,

It started showing up somewhere before 4.11 release. I can’t pinpoint the exact location of when it happened.

So the file shouldn’t be corrupted but something about the way your project is accessing it. Try verifying your engine version. You can do this from the Library tab in the Launcher. Click the yellow drop-down arrow on the engine version.

If that does’t work. Try altering the Multiply value that is pictured in screenshot #4 of that material. That should allow you to make the grid lines thinner again. Let me know if that works.

Verifying did not help. I will update the engine soon. I just saw the notification.

Changing the value does affect the the grid. But the main issue is that the lines will draw over all objects. reducing the multiply value does diminish this effect for now.

Is this a code project?

Also, have you altered any engine code (manually or other, added any Github files, plugins, etc)?

I have a couple of classes that are code. The vast majority is on blueprints. I actually have the 4.11 version on my dropbox. I can send you a link to it in case you want to take a look at it. Send me an email (Couldn’t find a PM link to message you) eugenio.motanum91 AT gmail.com

Hey ,

I’m sorry for the delay. You can PM me directly over the Forums and send me a link to download the project.

No problem! Sent!

Attempted to download it. Sent you a PM with more info.

Replied to your pm! It should work now.

I got your project and I’m looking into it.

In the meantime could you post a copy of your Dxdiag (system specs)? I was talking to one of our rendering techs and he mentioned an old GPU issue from a while back where the grid would sometimes render on top of things that it shouldn’t.

  • Go to the Start menu and type ‘dxdiag’ into the search bar. Open the file and then click ‘Save All Information’. Post that text file here.

here it is.

Okay, I believe we have found a way to fix it. We had an internal project that had a very similar issue and we noticed that deleting the Config folder fixed it. This also works with your project as well!

I assume that you are setting something manually in code somewhere in that folder. So you have two options. And of course, make sure to make a backup of your project. :slight_smile:

  1. Probably the safest: Go back through the files contained in the Config folder and see if you can remember what changes you made. Then start setting them back one by one until you find the culprit.

  2. Delete the Config folder, open the project, and then make the adjustments again.

Let me know if this fixes the issue on your end.

Cheers,

TJ

I also got these lines in my editor after copy/pasting the DefaultEngine.ini settings from UE VR best practice:

After removing “r.compileshadersfordevelopment=0” from the INI, the lines disappeared.