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Import skeletal mesh in ue4 from blender

Hi guys. i created a mesh in blender and then export in mixamo for create bones. but this configuration don't like for my character,so i modify the weigth in blender and import in ue4 so give error in vertices modify. why? can i resolve this problem? thank you so much.alt text

Product Version: UE 4.11
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asked Apr 02 '16 at 05:30 PM in Using UE4

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streusu
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Hello there, it just simply means that some verticies of your mesh are not influenced by any bone. So all you really need to check is your skinning.

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answered Apr 08 '16 at 07:28 PM

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Ligazetom
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Thank you so much. i am importing the mesh without mannequin reference and then setting the humanoid for the animation.

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answered Apr 16 '16 at 03:20 PM

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streusu
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