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Swarm Agent

Hello guys!

I have problem in building materials and light the scene.

The editor notifies me this failure swarm!


16:37:26: Starting up SwarmAgent ... 16:37:26: ... registering SwarmAgent with remoting service 16:37:26: ... registering SwarmAgent network channels 16:37:26: ... initializing SwarmAgent 16:37:26: ......... certificate check has failed 16:37:26: ...... initializing cache 16:37:26: ......... using cache folder 'D:/UnrealEngine-4.11/Engine/Saved/Swarm\SwarmCache' 16:37:26: ......... recreating SwarmAgent cache staging area 16:37:26: ...... initializing connection to SwarmCoordinator 16:37:26: ......... using SwarmCoordinator on RENDER-01 16:37:28: ......... SwarmCoordinator failed to be initialized 16:37:28: ...... initializing local performance monitoring subsystem 16:37:28: ... initialization successful, SwarmAgent now running 16:37:28: [Interface:TryOpenConnection] Local connection established 16:37:28: [Job] Accepted Job F4CF10DD-449B98BF-0B4A2B9C-709052A1 16:37:29: [Interface:CacheAllFiles] Failed to cache the executable: D:\UnrealEngine-4.11\Engine\Binaries\Win64\UnrealLightmass.exe 16:37:29: [Job] AddTask: Rejected, cannot add a task to a running job 16:37:29: [CloseConnection] Closing connection 2C9D30FE using handle 2C9D30FE 16:37:29: [CloseConnection] Connection confirmed for disconnection 2C9D30FE 16:37:29: [CloseConnection] Closing orphaned Job (F4CF10DD-449B98BF-0B4A2B9C-709052A1) 16:37:29: [CloseConnection] Connection disconnected 2C9D30FE 16:37:29: [GetMessage] Safely returning to 2C9D30FE with no message 16:37:29: [MaintainConnections] Local connection has closed (2C9D30FE) 16:37:29: [MaintainConnections] Removed connection 2C9D30FE 16:37:29: [MaintainConnections] All connections have closed

Product Version: UE 4.11
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asked Apr 02 '16 at 07:45 PM in Rendering

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Are you running two editor versions at once? It looks like Swarm Agent has difficulties aligning with 4.11's.

In the meanwhile this page may have a few clues to help out https://wiki.unrealengine.com/Swarm_Agent_Troubleshooting

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answered Apr 03 '16 at 12:40 AM

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