[4.11] - Crash to desktop on project compile

Twice today I have encountered a crash to desktop of the UE4 editor when I clicked “Compile” in the editor. The only common event between both crashes was clicking on the “Compile” button in the main screen of the editor. Unfortunately, the log output doesn’t give any crash information, aside from “Fatal error!”. I can provide more information if needed, I just need to know what to provide.

I am working on a new project built with the Top Down C++ Template using the released build of 4.11.0 available through the Epic Games Launcher. I am using Visual Studio 2015 as my C++ IDEA. I may have performed a compile in Visual Studio before a compile in the editor, but I honestly forget if I did or not.

I was not running/simulating my project when I performed the compile, I was in edit mode for the level I had loaded.

Below are the output from my log files detailing the compile to crash.

[2016.04.02-21.25.06:846][557]Recompiling game_arpg...
[2016.04.02-21.25.06:847][557]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 5988 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject"  -2015]
[2016.04.02-21.25.06:849][557]Warning: Starting HotReload took  0.0s.
[2016.04.02-21.25.16:346][678]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:25:16 PM
[2016.04.02-21.25.16:346][678]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.25.16:346][678]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info   Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.4872705 seconds
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info Performing 5 actions (3 in parallel)
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info game_arpgGameMode.cpp
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.25.16:347][678]CompilerResultsLog: Info game_arpgPlayerController.cpp
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Source\game_arpg\game_arpgPlayerController.cpp(97) : warning C4996: 'AController::GetControlledPawn': Use GetPawn() instead of GetControlledPawn() Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Program Files\Epic Games\4.11\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(170) : note: see declaration of 'AController::GetControlledPawn'
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Source\game_arpg\game_arpgPlayerController.cpp(103) : warning C4996: 'AController::GetControlledPawn': Use GetPawn() instead of GetControlledPawn() Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[2016.04.02-21.25.16:348][678]CompilerResultsLog:Error: Error C:\Program Files\Epic Games\4.11\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(170) : note: see declaration of 'AController::GetControlledPawn'
[2016.04.02-21.25.16:348][678]CompilerResultsLog: Info game_arpg.generated.cpp
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info [5/5] Link UE4Editor-game_arpg-5988.dll
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info    Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-5988.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-5988.exp
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.25.16:349][678]CompilerResultsLog: Info Total build time: 9.32 seconds
[2016.04.02-21.25.16:349][678]LogMainFrame: MainFrame: Module compiling took 9.510 seconds
[2016.04.02-21.25.16:349][678]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.25.16:995][678]LogCrashTracker: 


[2016.04.02-21.25.17:010][678]LogCrashTracker: 


[2016.04.02-21.25.17:010][678]LogWindows:Error: === Critical error: ===
Fatal error!



[2016.04.02-21.25.17:059][678]LogExit: Executing StaticShutdownAfterError
[2016.04.02-21.25.17:071][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:073][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:074][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:074][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:074][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:075][678]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.25.17:075][678]LogWindows: FPlatformMisc::RequestExit(1)
[2016.04.02-21.25.17:075][678]Log file closed, 04/02/16 17:25:17

Crash #2:

[2016.04.02-21.35.28:622][892]Recompiling game_arpg...
[2016.04.02-21.35.28:622][892]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 4812 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject"  -2015]
[2016.04.02-21.35.28:624][892]Warning: Starting HotReload took  0.0s.
[2016.04.02-21.35.37:267][910]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:35:37 PM
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info   Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.35.37:267][910]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.2518868 seconds
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info Performing 2 actions (3 in parallel)
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info [2/2] Link UE4Editor-game_arpg-4812.dll
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info    Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-4812.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-4812.exp
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.35.37:268][910]CompilerResultsLog: Info Total build time: 8.49 seconds
[2016.04.02-21.35.37:268][910]LogMainFrame: MainFrame: Module compiling took 8.654 seconds
[2016.04.02-21.35.37:569][910]LogCrashTracker: 


[2016.04.02-21.35.37:579][910]LogCrashTracker: 


[2016.04.02-21.35.37:579][910]LogWindows:Error: === Critical error: ===
Fatal error!



[2016.04.02-21.35.37:635][910]LogExit: Executing StaticShutdownAfterError
[2016.04.02-21.35.37:639][910]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.35.37:639][910]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.04.02-21.35.37:639][910]LogWindows: FPlatformMisc::RequestExit(1)
[2016.04.02-21.35.37:639][910]Log file closed, 04/02/16 17:35:37

A good recompile, before the first error above, looked like this:

[2016.04.02-21.22.58:681][305]Recompiling game_arpg...
[2016.04.02-21.22.58:681][305]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 8779 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject"  -2015]
[2016.04.02-21.22.58:683][305]Warning: Starting HotReload took  0.0s.
[2016.04.02-21.23.07:430][335]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:23:07 PM
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.23.07:430][335]CompilerResultsLog: Info   Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.2764214 seconds
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Performing 2 actions (3 in parallel)
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info [2/2] Link UE4Editor-game_arpg-8779.dll
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info    Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-8779.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-8779.exp
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.23.07:431][335]CompilerResultsLog: Info Total build time: 8.59 seconds
[2016.04.02-21.23.07:431][335]LogMainFrame: MainFrame: Module compiling took 8.760 seconds
[2016.04.02-21.23.07:431][335]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.23.07:507][335]LogContentBrowser: Native class hierarchy updated for 'game_arpg' in 0.0016 seconds. Added 3 classes and 2 folders.
[2016.04.02-21.23.07:510][335]Warning: HotReload successful (0 functions remapped  0 scriptstructs remapped)
[2016.04.02-21.23.07:834][335]LogContentBrowser: Native class hierarchy populated in 0.0112 seconds. Added 1984 classes and 351 folders.
[2016.04.02-21.23.07:835][335]Warning: HotReload took  9.2s.
[2016.04.02-21.23.09:692][537]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.09:692][537]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.04.02-21.23.09:692][537]PIE: New page: PIE session: TopDownExampleMap (Apr 2, 2016, 12:23:09 PM)
[2016.04.02-21.23.09:693][537]LogPlayLevel: Creating play world package: /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap
[2016.04.02-21.23.09:724][537]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031405s)
[2016.04.02-21.23.09:725][537]LogAIModule: Creating AISystem for world TopDownExampleMap
[2016.04.02-21.23.09:726][537]LogPlayLevel: PIE: World Init took: (0.001444s)
[2016.04.02-21.23.09:726][537]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap to /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap (0.033507s)
[2016.04.02-21.23.09:790][537]LogInit: XAudio2 using 'Speakers (2- Logitech G930 Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
[2016.04.02-21.23.09:798][537]LogInit: FAudioDevice initialized.
[2016.04.02-21.23.09:829][537]LogWorld: Game class is 'game_arpgGameMode'
[2016.04.02-21.23.09:833][537]LogWorld: Bringing World /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap up for play (max tick rate 0) at 2016.04.02-17.23.09
[2016.04.02-21.23.09:834][537]LogWorld: Bringing up level for play took: 0.003782
[2016.04.02-21.23.09:836][537]PIE: Info Play in editor start time for /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap 0.629
[2016.04.02-21.23.09:836][537]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.14:067][ 27]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.14:104][ 27]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.24:877][388]Recompiling game_arpg...
[2016.04.02-21.23.24:878][388]Launching UnrealBuildTool... [C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe game_arpg -ModuleWithSuffix game_arpg 1232 Win64 Development -editorrecompile -canskiplink "C:/Users/Clowd/Documents/Unreal Projects/game_arpg/game_arpg.uproject"  -2015]
[2016.04.02-21.23.24:880][388]Warning: Starting HotReload took  0.0s.
[2016.04.02-21.23.33:512][413]CompilerResultsLog: New page: Compilation - Apr 2, 2016, 12:23:33 PM
[2016.04.02-21.23.33:512][413]CompilerResultsLog: Info Creating makefile for hot reloading game_arpg (working set of source files changed)
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Parsing headers for game_arpgEditor
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info   Running UnrealHeaderTool "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\game_arpg.uproject" "C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\game_arpgEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Reflection code generated for game_arpgEditor in 4.2073284 seconds
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Performing 2 actions (3 in parallel)
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info game_arpgCharacter.cpp
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info [2/2] Link UE4Editor-game_arpg-1232.dll
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info    Creating library C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-1232.lib and object C:\Users\Clowd\Documents\Unreal Projects\game_arpg\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-game_arpg-1232.exp
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.04.02-21.23.33:513][413]CompilerResultsLog: Info Total build time: 8.48 seconds
[2016.04.02-21.23.33:513][413]LogMainFrame: MainFrame: Module compiling took 8.650 seconds
[2016.04.02-21.23.33:514][413]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.23.33:570][413]LogContentBrowser: Native class hierarchy updated for 'game_arpg' in 0.0019 seconds. Added 3 classes and 2 folders.
[2016.04.02-21.23.33:573][413]Warning: HotReload successful (0 functions remapped  0 scriptstructs remapped)
[2016.04.02-21.23.33:887][413]LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 1984 classes and 351 folders.
[2016.04.02-21.23.33:887][413]Warning: HotReload took  9.0s.
[2016.04.02-21.23.34:695][507]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.34:695][507]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.04.02-21.23.34:695][507]PIE: New page: PIE session: TopDownExampleMap (Apr 2, 2016, 12:23:34 PM)
[2016.04.02-21.23.34:695][507]LogPlayLevel: Creating play world package: /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap
[2016.04.02-21.23.34:726][507]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030663s)
[2016.04.02-21.23.34:727][507]LogAIModule: Creating AISystem for world TopDownExampleMap
[2016.04.02-21.23.34:728][507]LogPlayLevel: PIE: World Init took: (0.001379s)
[2016.04.02-21.23.34:728][507]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap to /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap (0.032621s)
[2016.04.02-21.23.34:791][507]LogInit: XAudio2 using 'Speakers (2- Logitech G930 Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
[2016.04.02-21.23.34:799][507]LogInit: FAudioDevice initialized.
[2016.04.02-21.23.34:831][507]LogWorld: Game class is 'game_arpgGameMode'
[2016.04.02-21.23.34:836][507]LogWorld: Bringing World /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap.TopDownExampleMap up for play (max tick rate 0) at 2016.04.02-17.23.34
[2016.04.02-21.23.34:837][507]LogWorld: Bringing up level for play took: 0.003967
[2016.04.02-21.23.34:839][507]PIE: Info Play in editor start time for /Game/TopDownCPP/Maps/UEDPIE_0_TopDownExampleMap -0.368
[2016.04.02-21.23.34:840][507]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.38:557][936]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.23.38:588][936]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap' with GeneratedClass '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap_C' with ClassGeneratedBy '/Game/TopDownCPP/Maps/TopDownExampleMap.TopDownExampleMap:PersistentLevel.TopDownExampleMap'
[2016.04.02-21.24.57:909][530]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
[2016.04.02-21.24.57:940][530]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/TopDownCPP/Maps/TopDownExampleMap' took 0.032
[2016.04.02-21.24.57:946][530]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/TopDownCPP/Blueprints/TopDownCharacter] ([1] browsable assets)...
[2016.04.02-21.24.57:980][530]OBJ SavePackage:     Rendered thumbnail for [Blueprint /Game/TopDownCPP/Blueprints/TopDownCharacter.TopDownCharacter]
[2016.04.02-21.24.57:980][530]OBJ SavePackage: Finished generating thumbnails for package [/Game/TopDownCPP/Blueprints/TopDownCharacter]
[2016.04.02-21.24.58:027][530]LogSavePackage: Save=39.31ms
[2016.04.02-21.24.58:028][530]LogSavePackage: Moving '../../../../../../Users/Clowd/Documents/Unreal Projects/game_arpg/Saved/TopDownCharacter_Auto26074086F4F02D4408C3ABB8BAC8DEE94.tmp' to '../../../../../../Users/Clowd/Documents/Unreal Projects/game_arpg/Saved/Autosaves/Game/TopDownCPP/Blueprints/TopDownCharacter_Auto2.uasset'
[2016.04.02-21.24.58:030][530]LogSavePackage: Total save time: 48.28ms
[2016.04.02-21.24.58:030][530]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Clowd/Documents/Unreal Projects/game_arpg/Saved/Autosaves/Game/TopDownCPP/Blueprints/TopDownCharacter_Auto2.uasset
[2016.04.02-21.24.58:030][530]LogFileHelpers: Auto-saving content packages took 0.089

Hello,

  • Are you getting a Crash Reporter window after the project crashes? If so, could you provide your Machine ID and ensure to hit send on the Crash Report?
  • Have you been able to reproduce this issue in a clean project?
  • Did it begin crashing after any specific changes to your code?

Are you getting a Crash Reporter window after the project crashes? If so, could you provide your Machine ID and ensure to hit send on the Crash Report?

I did not get a crash report window for either crash. In both instances, the editor crashed straight to the desktop.

Have you been able to reproduce this issue in a clean project?

I have not tried this, but I will give it a shot later tonight

Did it begin crashing after any specific changes to your code?

Each compile had different changes, but all my changes were related to functions that control a Camera Spring Arm’s length and pitch. The only thing in common is that the changes were made to the default player C++ class that was generated with the project.

I’ve attempted to reproduce your issue, but I haven’t been able to do so. If you are able to reproduce this in a clean project, please go ahead and post your repro steps. Thank you.

Despite trying several times last night, I was unable to reproduce this with a clean project and with my current project. I was hoping something in the logs would jump out to indicate an issue, but reviewing them myself I notice that they stop at the same spot, but nothing seems to indicate what would cause this.

I’m still concerned about a fatal crash like this. Looking over the Windows Event Viewer, there are “Windows Error Reporting” sourced information logs at the same time as these crashes. Relating to my project, it is detailing UE4Editor-CoreUObject.dll and UE4Editor-HotReload.dll in two separate reports for the 5:35pm crash, and UE4Editor-HotReload.dll twice, in two separate reports for the 5;25pm crash.

There are identical reports to the ones in my event viewer, but there was no corresponding crash during those compile times.

The problem signature is the same for each dll. Hopefully something there is helpful.

P1: UE4-game_arpg
P2: 4.11.0
P3: 56fb6f0f
P4: UE4Editor-CoreUObject.dll
P5: 4.11.0
P6: 56fb6da8
P7: c0000005
P8: 0000000000226F8F
P9: !"C:\Users\clowd\Documents\Unreal Projects\game_arpg\Mindgate_arpg.uproject" !AssertLog=""
P10: ++UE4+Release-4.11!C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/!Editor!2927265

P1: UE4-game_arpg
P2: 4.11.0
P3: 56fb6f0f
P4: UE4Editor-HotReload.dll
P5: 4.11.0
P6: 56fb6f0e
P7: c0000005
P8: 0000000000015B01
P9: !"C:/Users/clowd/Documents/Unreal Projects/game_arpg/Mindgate_arpg.uproject"-EpicPortal !AssertLog=""
P10: ++UE4+Release-4.11!C:/Program Files/Epic Games/4.11/Engine/Binaries/Win64/!Editor!2927265

To clarify, are you still seeing the crash occur in your project? If so, since we have not been able to reproduce it internally, could you please zip up the project and provide a link to Dropbox where I can download it?

Also, could you please provide your dxdiag?

Here is my forum link where you can send me a PM if you’d like to keep this information private: https://forums.unrealengine.com/member.php?160394-Sean-Flint

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

I am having this issue crop up again in 4.11.2. I have sent you a forum PM detailing the issue, including the complete project files.

I’ve attempted to reproduce the crash following the steps you’ve provided, but I haven’t been able to do so.

Does this happen 100% of the time, or are there specific circumstances that cause the crash to occur? From what you’ve described, it seems like the project is occasionally crashing on Hot Reload.

Also, could you try making a copy of the project in the 4.12 preview and seeing if the crash is still occurring in that version?

I haven’t been able to reproduce it on 4.12 Preview 1. I notice Preview 2 was just release. I’m going to update to that and give it a try.

When you have performed the test, please reply back to this thread with your results.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day