Return to game after level sequencer finishes

So i have been trying out the new level sequencer in ue4.11 on thing i cant figure out is how to return control to the player once its finished. This happened automatically with matinee but how do you do it with sequencer.

Also trying to figure this out with no luck, anyone have any ideas?

This was a bug in Sequencer and is now fixed in 4.12.

i realise that if anything in the sequencer (such as the length of camera cuts) exceeds the red bounds, the sequence would freeze at the end frame and cannot return to player view. are their any other ways to fix this except shorten the camera cuts within the boundaries? like “sequencer is finished” node of some sort?

In 4.13, there will be OnPause, OnStop, OnPlay events on the level sequence player for you to hook up to.