Icon problem is not fixed.
I've been finding a bunch of posts about the icon problem that have been saying that the problem has been resolved, but it definitely has not been. I'm getting the proper icon on my .exe file and my desktop link, but the taskbar icon and title-bar icons are still showing the Unreal logo. (Actually, this last build gave me just that small line you see on the title bar.)
My icon started as a .png that was converted into a proper icon file at 256x256.
I'm having the same problem no matter what build I do--shipping or development and 32 or 64 bit.
Since I've been seeing this listed as a "resolved" issue, I'm submitting this as a bug report.
asked Apr 02 '16 at 11:53 PM in Bug Reports
I think I may have found something about what is going on. (Or just confused the matter more.)
I took my original 256x256 png file and loaded it into IcoFX Portable (I purposely didn't put a link to the download site because even though I had no problems with the site, and it seems legit, I didn't want to be responsible for anyone else's computer, so google search it and go there at your own risk. It's free.)
Anyway, I loaded my image into this program and under the Icon menu did a Create Windows Icon.
At first this new icon didn't work, but if I reset the icon to the default UE4 icon, then changed it back to this icon, it seemed to update it and now shows on the title bar:
(The column of icons down the left side are all the layers that are in that file now. Size & bit depth.)
I still don't have an icon on the actual window itself, but I'd much rather have NO icon than a generic icon. I'm including the icon file that seems to be working(ish) right now for you to examine and see if there are any clues you can gather from it.
I'm still running tests to see if I can figure out what the magical sizes and bit-depths are that are making it work over here, but this is a start. At least I'm seeing an icon on the task bar now.
answered May 02 '16 at 09:46 PM
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Apr 22 '16 at 05:38 PM
I have the same issue, when I choose to view medium icons it show the default Unreal icon but another size shows my game icon.
"When I open my program exe (WindowsNoEditor\ITA\Binaries\Win64\ITA-Win64-Shipping.exe) using visual studio, there are two icon files attached. One has just my 256x256x32 bit png icon in it (correct). The other has a composite icon with not only mine, but also the default Unreal icons at 24x24, 32x32, 40x40, 48x48, 64x64, and 256x256. Depending on if I set the view in windows to be Extra Large, Large, Medium, or small icons I get either mine or unreal's icon. This is despite the fact that the icon file I specified in my project settings has my icon at all those sizes. The build process is apparently copying the 256x256 version of mine icon into the unreal default icon file, but ignoring all the other sizes."
answered Jul 08 '18 at 09:07 PM
I refer you all to my answer to this question at the bottom of the page: https://answers.unrealengine.com/questions/18221/packed-game.html
Basically, you need to make sure that your icons are created with the standards for Windows and then it should work fine. I've created a step by step guide on how to do this.
answered Jul 09 '18 at 11:24 AM
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