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Is it impossible to use Particle systems input data for vertex shaders?

I am wondering if its normal that I get the following errors when trying to use input data from a particle system inside the vertex shader of a material?

Error [SM5] (Node DynamicParameter) Invalid node used in hull/domain shader input!

Error [SM5] (Node ParticleRelativeTime) Invalid node used in hull/domain shader input!

Here's my shader network showing the errors:

http://i.imgur.com/HryZNiY.png

Product Version: UE 4.10
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asked Apr 03 '16 at 01:52 AM in Rendering

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timetravel
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avatar image timetravel Apr 03 '16 at 02:00 AM

here's a screenshot of my usage list for this material: http://i.imgur.com/eRcbzP6.png

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Dynamic parameter, particle relative time are both not allowed to be used in the tessellation part. thats the gist of it.

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answered Apr 03 '16 at 10:39 AM

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Luos
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