Is it impossible to use Particle systems input data for vertex shaders?
I am wondering if its normal that I get the following errors when trying to use input data from a particle system inside the vertex shader of a material?
Error [SM5] (Node DynamicParameter) Invalid node used in hull/domain shader input!
Error [SM5] (Node ParticleRelativeTime) Invalid node used in hull/domain shader input!
Here's my shader network showing the errors:
asked Apr 03 '16 at 01:52 AM in Rendering
Dynamic parameter, particle relative time are both not allowed to be used in the tessellation part. thats the gist of it.
answered Apr 03 '16 at 10:39 AM
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