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Texture Color/Material Issue (Texture from Substance P)

I do not know what's wrong with UE4's texture importing process. I've encountered very, very weird colour inconsistency.

I've tried to tick on and off sRGB, use Legacy Gamma, and everything.

As you can see with the 2 screenshot of texture editor.

Ticking on and off sRGB somehow seems to have no effect with this texture. However, this texture had the correct colour when put on the actual asset.

https://answers.unrealengine.com/storage/temp/84969-shot_240.png https://answers.unrealengine.com/storage/temp/84970-shot_239.png

Now I had a different asset with different textures,

Their texture pipeline is identical within substance painter 2.0, and they look great in substance painter. When I setup the textures and material properly in UE4, the new asset just won't give me the correct color. Now, I do not know how I made it correct with the first model. But I've seem to have no chance of even to trouble shoot what is wrong. I re-imported it, ticked on and off sRGB and the legacy gamma, it does change the look of the new texture, but neither on and off give me colors even considered to be close to what I see in substance painter.

alt text What it looks like in material editor alt text What it looks like in substance painter.

Product Version: UE 4.10
shot_240.png (567.9 kB)
shot_239.png (580.6 kB)
shot_243.png (177.2 kB)
shot_244.png (154.8 kB)
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asked Apr 03 '16 at 03:53 AM in Rendering

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avatar image RemoteCrab131 Apr 08 '16 at 05:44 PM

Using substance plugin solves the problem.

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