Process UE4-project crash when creating a new project

Hi, when I try to create a new project the process of this project crash.
Here are the logs:

MachineId:3FC3D7D31041556888065B94476F9B2F
EpicAccountId:7c641bb0c2cf4bb0bb9c7a0492fa6776

SEGV_MAPERR at 0x10

GetPrecomputedLightingParameters(ERHIFeatureLevel::Type, FPrecomputedLightingParameters&, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x117c75a03 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 125] [in UE4Editor-Renderer.dylib]
CreatePrecomputedLightingUniformBuffer(EUniformBufferUsage, ERHIFeatureLevel::Type, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x117c76472 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 243] [in UE4Editor-Renderer.dylib]
FPrimitiveSceneInfo::UpdatePrecomputedLightingBuffer() Address = 0x117f0a666 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp, line 593] [in UE4Editor-Renderer.dylib]
FSceneRenderer::UpdatePrimitivePrecomputedLightingBuffers() Address = 0x117ff7b75 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1669] [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&) Address = 0x117fdedb4 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Public/Containers/Array.h, line 808] [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x117ad909f [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 846] [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x117ff9763 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1739] [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x11802cbfb [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Public/Stats/Stats2.h, line 1537] [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x109a2acee [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 148] [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x109a26595 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x109a232f0 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 1487] [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x11004ca88 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 310] [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x1100620ad [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 436] [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x109a73b38 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x109a39d4e [Runtime/Core/Private/GenericPlatform/…/HAL/PThreadRunnableThread.h, line 168] [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff97531c8f (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff97531c0c (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9752f3f5 (filename not found) [in libsystem_pthread.dylib]

Can you help me please?