Spawn two different characters in multiplayer
Hey guys basically i have a widget with two buttons one to spawn a character with a mp40 and one with an AK47. I have default pawn set to none as their is no base character. When the game loads the player can select a weapon and the correct character will spawn. However only the server side is working and the client wide will not spawn. Any help it's doing my head in :P
asked Apr 03 '16 at 11:24 AM in Blueprint Scripting
Game mode does not exist on remote clients, which means you cannot call event on it from remote client. Widgets not exist on server, so you cant make run on server event in widget bp.
What you need to do its call Run On Server event in player controller which would call game mode event on server.
Follow this question
Once you sign in you will be able to subscribe for any updates here