Spawn two different characters in multiplayer

Hey guys basically i have a widget with two buttons one to spawn a character with a mp40 and one with an AK47. I have default pawn set to none as their is no base character. When the game loads the player can select a weapon and the correct character will spawn. However only the server side is working and the client wide will not spawn. Any help it’s doing my head in :stuck_out_tongue:

Game mode does not exist on remote clients, which means you cannot call event on it from remote client. Widgets not exist on server, so you cant make run on server event in widget bp.

What you need to do its call Run On Server event in player controller which would call game mode event on server.

Thanks for the fast reply dude! Ive changed it now so the widget casts to the player controller. Then the player controller spawns a the correct character with the run on server and reliable checked. It is working however the client player is not possessing the character. :frowning:

Show spawn - possess event.

what you mean bud? i have the posses connected to the player controller too

So that should work then, but apparently not, which means you screw up something.

Here i have respawn implementation, it’s in game mode.

Thanks man, i took a look seems to be similar i have no idea :confused:

Good news! I got it working! thanks very much buddy!

Np, mark Question as resolved.

Hi I hope someone is still reading this. Now I try since days 2 different characters in the multiplayer as a selection to integrate. The only thing I do is spawning. But then the other player can’t move his char anymore. Is someone so nice here and would publish an exaple where a multiplayer lan with 2 different characters (BP) and selection menu works? I’m starting to despair! It doesn’t seem to be that easy, because there isn’t an example on the net!