Mixamo Animation, bad bone scale

versions:

4.11.0 AND 4.9.2

Hi. I exported a character’s TPose and animations from mixamo.com webpage (FBX for Unreal Engine).

This gives me that result when importing.

“Mesh contains Hips bone as root but animation doesn’t contain the root track import failed”

If I export to simple FBX from mixamo:

Okay, the problem was : Some bones name in skeletal mesh and animation was different. I receive this kind of error message in UE4, but didn’t expect that effect.