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Skeletal mesh flickers (changes color) during animation seqence

Hey UE4 fam,

I have several doors in a scene that are imported animations (skeletal mesh + animation) from 3DS Max that simply open and close upon entry/exit of a proximity box. This is all working fine, however when the door opens/closes it briefly changes color (or shade) and then changes back again.

alt text

I previously had the doors animating via matinee and did not have this issue. Can anybody please help me fix this?

Product Version: UE 4.11
flicker.gif (4.6 MB)
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asked Apr 03 '16 at 12:20 PM in Rendering

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