Skeletal mesh flickers (changes color) during animation seqence
Hey UE4 fam,
I have several doors in a scene that are imported animations (skeletal mesh + animation) from 3DS Max that simply open and close upon entry/exit of a proximity box. This is all working fine, however when the door opens/closes it briefly changes color (or shade) and then changes back again.
I previously had the doors animating via matinee and did not have this issue. Can anybody please help me fix this?
Follow this question
Once you sign in you will be able to subscribe for any updates here