I’m trying to package some dlc that contains only content (a few static meshes, nothing else), so i unchecked pretty much everything in the profile launcher (no build, no include…)
When trying to package i get the following leapmotion error:
LogPackageName:Error:
DoesPackageExist: DoesPackageExist
FAILED:
‘/LeapMotionController/LM_PassthroughMaterial.LM_PassthroughMaterial’
is not a standard unreal filename or a
long path name. Reason: Path does not
start with a valid root. Path must
begin with: ‘/Engine/’, ‘/Game/’,
‘/Paper2D/’, ‘/TempAutosave/’,
‘/Config/’, ‘/Script/’, or ‘/Temp/’
When unchecking the paper 2D plugin (in Edit/Plugins/2D) i get the same error with paper 2D but the error disappears when i paper 2D is enabled.
But with the leap motion controller plugin (edit/plugins/input devices), it doesn’t matter whether it is enabled or not, i get the error any way. As a result, i currently can’t package the dlc.
It used to work until 4.11 preview 6 (i didn’t try to package the dlc with p7 and p8). I am now using the stable 4.11.
I don’t own the leap motion controller, so obviously there is no LMC plugged in.
Would it be possible to get the full file path to where the file mentioned in the error is located? Also, is this something that you are able to reproduce in a new project/DLC that is not related to your current project?
I couldn’t reproduce the problem in a new project (i bumped into another problem when trying to build a brand new third person project with shipping conf). I’ll try again tonight but i must go to work right now.
In the meantime here are some info that might help.
My project is installed on a different drive (H:) from the engine drive (native C:).
The engine is installed here:
C:\Program Files\Unreal Engine\4.11
and my project here:
H:\unreal_projects\yag
Here are a few bizarre things i noticed in case it helps:
There is no LeapMotionController dir anywhere in the engine plugin dir but i found a LeapMotion dir:
I’m glad to hear that you were able to get past this particular issue. You were not the only person who ran into some trouble with the Leap Motion plugin when upgrading to 4.11, but as far as I can tell you were the only one with this particular issue. Please let us know if you start seeing this happen again.