Multiplayer: Client Jittery Movement

Hello All

Right now I’m trying to get the basics of networking down on my little project.
But I’m running into some jittery movement issues with the clients.

It’s a top down twin stick movement system, where the character moves to the mouse location on Forward, opposite for backward, and strafe’s side to side based on the mouse location.

Anyway, when running in multiplayer, using a dedicated server, or a listen server, the clients seem to “jitter” when either going backwards or side to side. Moving forward is no issue.

When running on a listen server, the host is moving perfectly fine, with no jitterness, but the client is jittering.

Here is an example gif of what I mean:

As you can see, when strafing or moving backwards, it’s as if the client is fighting the aiming direction it’s supposed to be, and flickers side to side. But moving forward does not have this issue.

The whole movement system is being replicated to all clients.

I’ve been on this for a while now, and I can’t for the life of me figure out what is wrong. I thought it would be a blueprint issue on the KB movement, but as I said, when using a listening server, the host is perfectly fine. So I’m really not sure what is going on.

Here is a screenshot of my KB movement BP:

Hope someone can point me in the right direction.

Thanks in advance!

Fixed this by unchecking Orient Rotation to Movement

So simple… I feel very silly by missing this one

it’s unchecked and still that jittering -_-