Can't look around with camera after Eject from Play in Editor
After I hit "Eject" during "Play in Editor", I can't look around with LMB or RMB, even though holding down either and using WASD will move the camera around (same with using Q/E and the such to move it up and down).
I am using custom c++ classes for the game logic, most of it based on the StrategyGame example that can be downloaded (including the camera component). The same behavior of not being able to look around after ejecting occurs in the StrategyGame project as well.
Camera movement works perfectly in any viewport outside of the main one after starting Play. Not using the custom game mode and classes will not cause this to happen either.
My question is, what can affect the Editor camera after ejecting in the editor? If anyone is more familiar with the StrategyGame example, why does it break the camera movement in editor in the main viewport during play (after eject)?
asked Apr 03 '16 at 03:20 PM in C++ Programming
I have temporary fix for engine. Hope it will not break something else.
Open File ....\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp
And insert this to 443 line:
Code will be look like:
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